Newest first

Changelog

This is the addon's real history, taken from the project's git repository. No story is older than it says here.

QA: in-engine gameplay verification suite — 44/44 + soak pass 5b7a963

The addon was tested inside the actual game engine on the family server, using a scripted test pack. Every single check passed:

  • tested All 5 cats spawn and register correctly, with wild-state health of 10.
  • tested Taming works: feeding a fish flips a cat to tamed and raises its health to 20.
  • tested Cats are immune to fall damage; ordinary damage still applies.
  • tested Death cleanly removes a cat from the world, and loot drops string.
  • tested Kittens: babies are born small, grow up, and become healthy adult cats.
  • tested Soak test: 6 cats roamed with full AI for 3 minutes — all alive, zero errors.
  • tested Every sound, animation, and texture the pack uses was audited and resolves.

After testing, 6 wild cats were left roaming near the world spawn as a welcome surprise for the first playtest.

Cat Tales v0.1: five-cat playtest pack + BDS setup bc61b3a

The first playable version!

  • added Five cats, each with its own colors, collar, and spawn egg: Orange Tabby, Galaxy Cat, Cotton Candy Cat, Peppermint Cat, Golden Cat.
  • added Kid-friendly taming: the first raw cod or salmon always works. Tamed cats follow you, teleport, and sit on command.
  • added Kittens and morning gifts for tamed cats that sleep near you.
  • added Cats take no fall damage and can be leashed.
  • added A private Bedrock Dedicated Server (version 1.26.44.3, port 19134, creative mode) on the family's Linux machine, so the addon can be playtested from a Nintendo Switch 2.
  • added A build tool that rebuilds the whole addon from one list of breeds — so adding a sixth cat someday is easy.

That's the whole story so far

Cat Tales is brand new. Want to know what's coming next? Check the roadmap!

See the roadmap